- Be able to create sound assets for an interactive media product following industry
practice
Plan: asset management (file storage and retrieval, naming conventions); workflow (scheduling, efficient
time management); deadlines (production milestones, deliverables, quality assurance)
Recording sound: recording log; recording (fieldwork, studio); audio sampling (file size constraints, sample
rate, mono, stereo)
Audio levels and metering: meters, eg VU meter, peak program meter; standard operating level
Sound manipulation: importing; editing, eg cut, copy, paste, trim, channel mixer, cue points, markers;
effects, eg amplify, chorus, cross fade, delay, echo, fade in/out, invert, envelope, normalise, pan, reverb,
reverse, re-sample, silence; time and pitch, eg Doppler, stretch; filters, eg pass (band, high, low), notch,
noise reduction, pop/click, equalisation; loops; cue list; playlist; mix down
Industry practice: reflect on finished product (compared with original intentions, fitness for purpose,
technical qualities); production skills (ideas generation, workflow and time management, technical
competence, teamwork)
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